MyMoneyRain Logo
Changelog

Cookie Clicker

Notable changes to the Cookie Clicker Chrome extension. Latest release and version history.

Back to Cookie Clicker

v4.0.0

Major rewrite: Manifest V3, modular game core, modern bakery UI, animated workers & scenery, full i18n pass. Permissions unchanged (storage only).

Architecture

  • Migrated to Manifest V3 with a module service worker
  • Split game logic into modular modules (config, state, economy, offline, events, achievements, audio)
  • Split UI into modular modules (popup, scenery, workers, effects, icons, i18n)
  • Removed jQuery and unused helpers
  • Cleaned manifest: dropped unused CSP / web_accessible_resources
  • Debounced saves with flush on popup hide / pagehide
  • Schema migration so updates do not wipe new fields
  • Economy unit tests

Economy & balance

  • Rebalanced building costs (costMult 1.15) and CPS curves
  • Click power includes a late-game CPS component
  • Prestige uses cube root of lifetime cookies (Heavenly Crumbs)
  • Power Click deducts the real scaled cost
  • Affordability checks use ≥ cost
  • Single production tick (removed stacked setInterval exploit)
  • Offline accrual capped at 12 hours
  • Crit clicks, daily bonus, Golden Cookie ×7 CPS buff (with despawn)

Content

  • Buildings: Cat, Grandma, Farm, Office, Factory, Bank, Mars Colony, Intergalactic Corp, Portal, Time Machine, Antimatter Condenser
  • One-shot upgrades (finger, catnip, grandma recipe, fertilizer, global / golden oven boosts)
  • Achievements and cookie skins
  • Prestige / Ascend loop with keep/lose rules
  • Milestone toasts instead of hijacking tabs at cookie thresholds

Design & UX

  • Midnight bakery theme, 600px popup height
  • Larger bakery stage, denser market shop
  • Stat board with Lucide SVG icons (CPS, click, crumbs, golden buff)
  • Header icon actions: daily bonus, ascend, rate us, Android, settings
  • Shop / upgrade tooltips on hover (what you get)
  • Custom prestige modal (gains, bonuses, lose/keep lists) instead of confirm()
  • Stable cookie counter - no jumping digits
  • Purchase fly-to-cookie + sparkle feedback
  • Floating crumbs, crit text, toasts
  • Keyboard Space/Enter to bake (disabled while prestige modal is open)
  • Daily bonus button hidden after claim
  • Options page: sound, volume, notation, contrast, compact shop, stats, export/import/reset

Bakery life (workers & scenery)

  • One cat and one grandma that grow with owned count; free-roam and whack the cookie
  • Animated spritesheets (walk / attack) for cat and grandma
  • Grass strip when farms are owned; sheep grazes across the grass
  • Scenery buildings that scale with ownership: farm house, office, factory (smoke), bank, Mars colony, portal, time machine
  • Unique click interactions + cooldowns per scenery piece (barn shake, sheep pet, office rally, factory vent, bank interest, Mars rocket, portal gift, time warp)
  • Upgrade purchase visual accents on the bakery stage

Internationalization

  • All UI strings routed through chrome.i18n + English fallback
  • New keys for scenery tips, options howto, stats labels, status messages, time units, aria-labels
  • Full key coverage for en, uk, and ru locales

Product

  • No tab open on every update; single uninstall URL
  • README, changelog, version aligned to 4.0.0
  • Links: Chrome Web Store reviews, Android app, more games

Fixes

  • Cookie clicks and purchases persist reliably
  • Upgrade SFX path via chrome.runtime.getURL
  • Golden cookie despawns if missed
  • Shop tooltips hide on leave / tab change / re-render
  • Prestige modal and tooltips respect [hidden] over CSS display
  • Power Click row correctly disabled when locked
  • Hotkeys do not fire through the prestige modal